// Game Development Portfolio
I craft immersive worlds, compelling characters, and polished game-ready assets. From concept sketch to animated 3D model — built for real-time engines.
// Expertise
Organic & stylized characters with clean topology, proper edge loops, and game-ready poly counts.
Modular tilesets, terrain sculpts, and atmospheric world-building assets optimized for real-time rendering.
Visual development from thumbnails to polished illustrations — characters, environments, props, and UI mock-ups.
PBR texturing pipelines, UV unwrapping, baking normal/AO/roughness maps from high to low-poly.
Rigging, skinning, and keyframe animation for characters, props, and environmental storytelling elements.
Engine integration, LOD pipelines, collision setup, and asset optimization for Unreal Engine and Unity.
// Game Development
// Pipeline
From concept art to a fully rigged, game-ready 3D character.
// 3D Models
Interactive 3D models — orbit, zoom, and inspect in the browser. View full profile ↗
Looking for a 3D artist or game developer for your next project? I'm open to freelance contracts.